I've been fortunate enough to be part of the Blockjam video game development team at Voodoo, alongside some amazing colleagues.
My main tasks have been creating 3D obstacles, animations, and effects for the game in Unity, though I've also had the opportunity to do some UI animation and develop concepts for the Blockies, the characters that inhabit this universe.
I'd also like to give credit to my colleagues who have collaborated with me on the tasks I show here:
Etienne Badia: Art Director
Nicola Sirago: Art Tech and Animator
Wilfried Paget: Thank you for your support and help with the 3D aspects.
Elif Somay: Game Design <3
Simge Nur: Programmer and lifesaver <3
Vlada Pozhidaeva: Backgrounds
Obstacle - Egg - Model, animations and effects.
Obstacle - Boomwall - Model, animations and effects.
Obstacle - Crate - Model, animations and effects.
Obstacle - Megacrate - Model, animations and effects.
Obstacle - Ice - Model, animations and effects.
Obstacle - Megaice - Model, animations and effects.
Obstacle - Elevator - Model, animations and effects.
Obstacle - Glue - Model, animations and effects.
UI - Magic Wand animation and effects.
Booster - Hand
Dina concept by me, 3D model by Wilfried Paget and animation by Nicola Sirago.
Bowie concept by me, 3D model by Wilfried Paget and animation by Nicola Sirago.