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Block Jam / Block Pals

I've been fortunate enough to be part of the Blockjam video game development team at Voodoo, alongside some amazing colleagues.
My main tasks have been creating 3D obstacles, animations, and effects for the game in Unity, though I've also had the opportunity to do some UI animation and develop concepts for the Blockies, the characters that inhabit this universe.

I'd also like to give credit to my colleagues who have collaborated with me on the tasks I show here:

Etienne Badia: Art Director
Nicola Sirago: Art Tech and Animator
Wilfried Paget: Thank you for your support and help with the 3D aspects.
Elif Somay: Game Design <3
Simge Nur: Programmer and lifesaver <3
Vlada Pozhidaeva: Backgrounds

Obstacle - Egg - Model, animations and effects.

Obstacle - Boomwall - Model, animations and effects.

Obstacle - Crate - Model, animations and effects.

Obstacle - Megacrate - Model, animations and effects.

Obstacle - Ice - Model, animations and effects.

Obstacle - Megaice - Model, animations and effects.

Obstacle - Elevator - Model, animations and effects.

Obstacle - Glue - Model, animations and effects.

Obstacles Icons models by me, overpaint by Etienne Badia

Obstacles Icons models by me, overpaint by Etienne Badia

UI - Magic Wand animation and effects.

Booster - Hand

Some quick blockies concepts

Some quick blockies concepts

Dina concept by me, 3D model by Wilfried Paget and animation by Nicola Sirago.

Bowie concept by me, 3D model by Wilfried Paget and animation by Nicola Sirago.